Hello,
I've been working on using random seed and had some questions. I'm having trouble seeing the difference between before and after I assigned a random seed value.
I attached a screenshot of my sumocfg file just in case my syntax is incorrect.
Thank you so much for the help!
_______________________________________________ sumo-user mailing list [hidden email] To unsubscribe from this list, visit https://www.eclipse.org/mailman/listinfo/sumo-user |
1) sigma (for the default carFollowModel) controls random slow-downs. Vehicles drive slower than their preferred/optimum speed in any given situation. This leads to a "ragged" look of the speed curve even in free flow conditions. In contrast, speedDev controls the deviation of preferred speed. This set a fixed random speedFactor value for each vehicle so in the absense of sigma each vehicle would drive with a constant speed in free flow but each vehicle would do this at a different speed. 2) departure time is only affected directly if option --random-depart-offset is set. You may see some effects from sigma and speedDev due to departDelay-interactions at high density though. Vehilce type drawing should be affected though. Just for clarity: are you comparing simulation runs with different values of --seed? Am Mi., 3. März 2021 um 20:10 Uhr schrieb Bae, Jong In <[hidden email]>:
_______________________________________________ sumo-user mailing list [hidden email] To unsubscribe from this list, visit https://www.eclipse.org/mailman/listinfo/sumo-user |
Thank you so much for your answer Jakob!
To answer your question (Just
for clarity: are you comparing simulation runs with different values of --seed?):
Yes,
that's exactly what I was trying to do.
With
your suggestion, I was able to see the randomness that I was looking for!
Thanks!
From: sumo-user <[hidden email]> on behalf of Jakob Erdmann <[hidden email]>
Sent: Thursday, March 4, 2021 2:05 AM To: Sumo project User discussions <[hidden email]> Subject: Re: [sumo-user] Using random seed 1) sigma (for the default carFollowModel) controls random slow-downs. Vehicles drive slower than their preferred/optimum speed in any given situation. This leads to a "ragged" look of the speed curve even in free flow conditions. In contrast, speedDev
controls the deviation of preferred speed. This set a fixed random speedFactor value for each vehicle so in the absense of sigma each vehicle would drive with a constant speed in free flow but each vehicle would do this at a different speed.
2) departure time is only affected directly if option --random-depart-offset is set. You may see some effects from sigma and speedDev due to departDelay-interactions at high density though. Vehilce type drawing should be affected though.
Just for clarity: are you comparing simulation runs with different values of --seed?
Am Mi., 3. März 2021 um 20:10 Uhr schrieb Bae, Jong In <[hidden email]>:
_______________________________________________ sumo-user mailing list [hidden email] To unsubscribe from this list, visit https://www.eclipse.org/mailman/listinfo/sumo-user |
Free forum by Nabble | Edit this page |